Rohan Dalvi
Rohan Dalvi
  • 227
  • 1 715 568
Houdini 20.5 - Wood panels in COPs
Download file
www.rohandalvi.net/woodpanel
20% off on all Houdini trainings
www.rohandalvi.net/home
Переглядів: 1 253

Відео

Houdini 20 5 Rendering in COPs
Переглядів 1,3 тис.21 день тому
Toon shading in SOPs www.rohandalvi.net/toon-shading
Houdini 20.5 - Cryptomattes in the new COPs addendum
Переглядів 52928 днів тому
for more houdini training visit www.rohandalvi.net
Houdini 20 5 Cryptomattes in COPs
Переглядів 1,1 тис.28 днів тому
for more houdini training visit www.rohandalvi.net
Houdini 20.5 - Rasterize attributes using VEX in COPs
Переглядів 2 тис.Місяць тому
int prim; vector uv; xyzdist(1,v@P,prim,uv); v@origP = primuv(1,"origP",prim,uv); for more houdini training visit www.rohandalvi.net
Houdini 20.5 - COPs in terrain
Переглядів 3,5 тис.Місяць тому
for more Houdini training visit www.rohandalvi.net
Houdini 20.5 - SDF shapes in COPs
Переглядів 3,6 тис.Місяць тому
for more houdini training visit www.rohandalvi.net
Houdini 20.5 - toon shading using copernicus
Переглядів 6 тис.Місяць тому
for more houdini training visit www.rohandalvi.net
Houdini 20 - model a raygun
Переглядів 683Місяць тому
for more houdini training visit www.rohandalvi.net/
Houdini 20 - Floating balloons
Переглядів 1,3 тис.2 місяці тому
Make objects float using vellum for more houdini training visit www.rohandalvi.net/
Houdini 20 - combine FLIP and RBD simulations
Переглядів 1,9 тис.2 місяці тому
for more houdini training visit www.rohandalvi.net/
Houdini 20 - fishiee
Переглядів 2 тис.2 місяці тому
for more houdini training visit www.rohandalvi.net/
Houdini 20 - Procedural Cake
Переглядів 9993 місяці тому
for more houdini training visit www.rohandalvi.net/
Houdini - Offset animation
Переглядів 1,9 тис.3 місяці тому
for more houdini trainings visit www.rohandalvi.net/
Tiny Robot Project - Houdini to Unreal - promo
Переглядів 2,1 тис.3 місяці тому
$20 discount on the first 100 sales code - "the100" www.rohandalvi.net/tiny-robot
Houdini - copy distribution and attributes
Переглядів 1,5 тис.4 місяці тому
Houdini - copy distribution and attributes
Houdini 20 - What replaced the Partition node?
Переглядів 3,4 тис.4 місяці тому
Houdini 20 - What replaced the Partition node?
Modeling a procedural sofa
Переглядів 8424 місяці тому
Modeling a procedural sofa
Houdini - Carve and attributes
Переглядів 1,2 тис.6 місяців тому
Houdini - Carve and attributes
Houdini - using the Parametric Equalizer in CHOPs
Переглядів 7176 місяців тому
Houdini - using the Parametric Equalizer in CHOPs
Houdini - Building a simple audio display using CHOPs
Переглядів 7897 місяців тому
Houdini - Building a simple audio display using CHOPs
procedural table and chair
Переглядів 1,1 тис.7 місяців тому
procedural table and chair
Houdini procedural modeling series- Procedural dial
Переглядів 1,6 тис.8 місяців тому
Houdini procedural modeling series- Procedural dial
Houdini modeling - Procedural hedge
Переглядів 3,4 тис.8 місяців тому
Houdini modeling - Procedural hedge
Houdini 20 - Shader Building in Material X
Переглядів 13 тис.8 місяців тому
Houdini 20 - Shader Building in Material X
houdini 20 and materialX - 2d patterns
Переглядів 6 тис.9 місяців тому
houdini 20 and materialX - 2d patterns
Houdini procedural modeling - Spiral staircase
Переглядів 1,6 тис.9 місяців тому
Houdini procedural modeling - Spiral staircase
The 4 deaths of Flippy
Переглядів 3,1 тис.9 місяців тому
The 4 deaths of Flippy
Flippy Murders - season 2 - promo
Переглядів 3 тис.9 місяців тому
Flippy Murders - season 2 - promo
Bored man makes houdini tutorial- chops animation
Переглядів 4,2 тис.Рік тому
Bored man makes houdini tutorial- chops animation

КОМЕНТАРІ

  • @BoundingBox.
    @BoundingBox. Годину тому

    Nice presentation.

  • @Flatlined804
    @Flatlined804 3 години тому

    Really amazing tutorial with clear explanation!! I was learning something every minute. Please continue making more of these

  • @PabloRodriguez-mw9rn
    @PabloRodriguez-mw9rn 4 дні тому

    man I love your tutorials great work

  • @isaacmari4780
    @isaacmari4780 8 днів тому

    Nice video! Thanks!!

  • @Houdini_Bob
    @Houdini_Bob 8 днів тому

    nice little tutorial. Forbidden Planet is a very good but forgotten movie, lost in the rush to get heavy CGI SciFi movies out but it was ahead of its time for effects, like 2001.

    • @rohandalvi
      @rohandalvi 8 днів тому

      Oh absolutely and the storyline also holds up . If i may do a bit of self promotion. I so movie reviews. Here's my review of Forbidden planet😄 ua-cam.com/video/-zxxOoQ_L60/v-deo.htmlsi=4Qcxk4wQVEl0L7rZ

  • @Houdini_Bob
    @Houdini_Bob 8 днів тому

    I just purchased and started this project. there is an amazing amount of information about Houdini tools for modeling in just the first lesson. I have a number of Rohan's other tutorials. I have been away from Houdini for a few years but am coming back and this is a great introduction to H20

  • @seethe639
    @seethe639 13 днів тому

    Please do a copernicus fabric tutorial, i tried emulating substance designer workflows for fabric but i'm not familiar enough with cops to do it well.

  • @Artichoke18
    @Artichoke18 13 днів тому

    Thanks so much! Do you think this is a problem that SideFX will adress in future updates? So COPs working in a way that handles UV seams better... I guess would be nice to don't need this workflow everytime....

    • @rohandalvi
      @rohandalvi 13 днів тому

      No idea. But This is the first version of COPs , it should improve with time . You can report this to sidefx support so they know it's an issue. I'm too lazy to do it😅

  • @JacKsCave
    @JacKsCave 13 днів тому

    thanks Rohan!!

  • @Bbentley81
    @Bbentley81 13 днів тому

    OH MY GOD! RIP SD!

  • @frigbychilwether
    @frigbychilwether 13 днів тому

    Hi, really nice. I think the way you added the knots to the wood really makes it look realistic. I saw another tutorial(from greyscale gorilla I think) that talked about using metallness to enhance wood textures, do you think that would add anything ? or is that just the same as what you did with the specular ?

    • @rohandalvi
      @rohandalvi 13 днів тому

      Its not a bad idea to add a metalness map. Could give some nice shine to the wood.

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 13 днів тому

    Thanks Rohan!!

  • @karlisstigis
    @karlisstigis 14 днів тому

    Very useful, thanks.

  • @Igrbessonov
    @Igrbessonov 18 днів тому

    Hi Rohan! I really like your tutorials. Thanks) You can actually use heightfield directly in cop with sop import + geometry to layer

  • @hardevvavadiaphotography2495
    @hardevvavadiaphotography2495 20 днів тому

    these videos are amazing, thank you so much.. you are making it so easy to understand

  • @0x0abb
    @0x0abb 20 днів тому

    I am on 2024 and Houdini is ignoring the pin constraints. I tried on 2019 and the same issue....

    • @0x0abb
      @0x0abb 20 днів тому

      I had to change it to Cloth and select Pin To Animation and input the "Pin" group as well in the Geometry input settings of the Constraint node. One can also delete the Cloth node and keep the constraints node.

  • @sqworkshop
    @sqworkshop 20 днів тому

    thanks

  • @rubysnell6755
    @rubysnell6755 20 днів тому

    Do you know how to apply this when your vellum solver is part of a DOP network? Where to plug it in, etc?

    • @rubysnell6755
      @rubysnell6755 20 днів тому

      It just seems to make my roots behave strangely rather than affecting the length

  • @webbhinton6842
    @webbhinton6842 21 день тому

    Is it possible to get a render WITHOUT using karma?

    • @rohandalvi
      @rohandalvi 21 день тому

      It is a post process, so you need a base render from somewhere doesn’t have to be karma, use any render engine. You could do a screenshot of the viewport and work on that but you’ll need something.

  • @webbhinton6842
    @webbhinton6842 21 день тому

    THANK GOD THANK YOU MUCH

  • @balazs.gyurics
    @balazs.gyurics 21 день тому

    Thanks so much! I could not figure it out how to render all the COPs effects. I'm so glad that we have You around, who can translate this alien logic for some of us :)

  • @HristoVelev
    @HristoVelev 21 день тому

    Cool stuff! 2 cents - Render all in a single process fits writing the USD render file - it's just one file for the whole sequence, so you don't want to do that for each frame, but just once. Saving different USD files for each rendering will avoid the clashing. And you could also batch them in TOPs.

    • @rohandalvi
      @rohandalvi 21 день тому

      Is there a tutorial for this that i can watch. It will make life easier for me.

    • @HristoVelev
      @HristoVelev 21 день тому

      @@rohandalvi mm don't know, I've learned from experience :)

    • @mangoship
      @mangoship 21 день тому

      You can try with the USD ROP node and start debugging errors from there, there is a good change it will export to usd just fine with default settings, considering your scene is simple.

    • @HristoVelev
      @HristoVelev 21 день тому

      @@mangoship yes, make it usda so it's readable. There are tops wrappers of these nodes so you can launch a sequence with one click.

    • @HristoVelev
      @HristoVelev 21 день тому

      I mean a sequence of usd export and husk - usd render.

  • @milad_savar
    @milad_savar 21 день тому

    nice work , in cop is it possible we project like foam particles on ocean surface without create uv set ?

  • @spiderbrr
    @spiderbrr 21 день тому

    Nice dude!

  • @h_the_lost
    @h_the_lost 21 день тому

    wow that's great

  • @h_the_lost
    @h_the_lost 26 днів тому

    Hello, when I export the geometry it appears in gray and not with the colors and contours that I have in the viewport.

    • @rohandalvi
      @rohandalvi 25 днів тому

      It’s a post effect. You’ll need to render tha base render and then Load it into cops using a file node and apply the effect to that . And then render that out using a rop output node.

    • @h_the_lost
      @h_the_lost 25 днів тому

      @@rohandalvi Thanks for the reply, would it be very complicated to make a tutorial on that?

    • @rohandalvi
      @rohandalvi 25 днів тому

      @@h_the_lost I'll make one next week.

    • @h_the_lost
      @h_the_lost 24 дні тому

      @@rohandalvi Great, I'll be on the lookout

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 27 днів тому

    nice!

  • @sqworkshop
    @sqworkshop 28 днів тому

    Please write this to support and attach this video. This is important.

  • @shashanknikku3917
    @shashanknikku3917 29 днів тому

    can we use glue constraints in the guided sim ?

  • @grillmstr
    @grillmstr 29 днів тому

    thanks! the .rat tip is helpful

  • @MAITLANDVAUGHAN-TURNER
    @MAITLANDVAUGHAN-TURNER 29 днів тому

    seems like they would have a dropdown menu (in the cryptomatte node) that would grab relevant names from the render... right?

    • @rohandalvi
      @rohandalvi 29 днів тому

      That would have been the smart thing to do. Hopefully they can add it in a newer build.

  • @sqworkshop
    @sqworkshop 29 днів тому

    Can you please show me how to run the render through COPs, so that COP would immediately process the data and ultimately save me Circle+ball_$F.png and toy_$F.png separately?

  • @9hole_com
    @9hole_com 29 днів тому

    Thanks Rohan for looking into cryptomatte, haven’t had time yet. The names from Solaris is helpful info, I’ll look into getting them to select

  • @madanlathi5126
    @madanlathi5126 Місяць тому

    फार छान उपक्रम

  • @marko8095
    @marko8095 Місяць тому

    Nice!

  • @ShaheerShaheer-q2b
    @ShaheerShaheer-q2b Місяць тому

    Bro can you make a full course from modellibg or sculpting to render?

  • @wewantmoreparty
    @wewantmoreparty Місяць тому

    now we just need a good workflow for UDIMS in COP :)

  • @philippwelsing9108
    @philippwelsing9108 Місяць тому

    Thanks so mucb for this. xyzdist + primuv may be the most cool and effective secret weapons in all of Houdini. As you can sample ANY attribute. This and uvsample are incredibly powerful, and only really available in VEX: ua-cam.com/video/OJslIENfT38/v-deo.html

  • @actofmelt
    @actofmelt Місяць тому

    Around 34 minutes I had to add a normal after the circle, before the remesh AND after the scatter for the scatter and align to work as it did in the tutorial. not sure why.

  • @Mega-Tales
    @Mega-Tales Місяць тому

    great but what is the point of this?

  • @johannestiner
    @johannestiner Місяць тому

    Nice one! Gotta love the new COP 😊

  • @JM-am-or-pm
    @JM-am-or-pm Місяць тому

    I found there's no need to project the uvs if you set the UV.z to 0 (it defaults to the height). In a point wrangle: v@uv = set(v@uv.x, v@uv.y, 0);

    • @rohandalvi
      @rohandalvi Місяць тому

      Thanks for the tip 😊

  • @nickcentanni1500
    @nickcentanni1500 Місяць тому

    You can use recipes now to do what you did with the shelf near the end of the video, in case you hadn't looked into them yet.

    • @rohandalvi
      @rohandalvi Місяць тому

      I haven't checked out recipes at yet

    • @kamazooliy
      @kamazooliy Місяць тому

      ​@@rohandalviYou really should Rohan. It's a quick system to learn and eternally useful. You can also share the recipe files to other to build networks quicker.

  • @massimobaita7178
    @massimobaita7178 Місяць тому

    Thank You very much, Rohan!

  • @krylonpoet
    @krylonpoet Місяць тому

    I second your request to have a bake curvature node in cops. The lack of bakers in cops is frustrating. I know I can do some of this with a lends shader in karma, although there is no aov for curvature. It would be SO convenient to bake to texture or 2d volume in cops. It’s really a pain to subdivide the geo to get detail needed for rasterization, and even after subdivision it is just not the same as a bake.

    • @kamazooliy
      @kamazooliy Місяць тому

      Are there workarounds you've tried we could learn from?

  • @semprepi6503
    @semprepi6503 Місяць тому

    can you export displaced mesh or is it just material render

    • @rohandalvi
      @rohandalvi Місяць тому

      This is render time displacement. If you want create a mesh that you can export you can do it in SOPs using heightfields or displace standard mesh using noise maps in vops.

    • @semprepi6503
      @semprepi6503 Місяць тому

      @@rohandalvi I just like this particular pattern, sure there must be a way to bake and export that render time displacement outside as a map

  • @namearchi
    @namearchi Місяць тому

    Cool stuff thx, any idea is bringing heightfield masks available in new cop WITHOUT converting it into geo, as its normally super heavy and all setup becomes too glitchy...

    • @damjanmx
      @damjanmx Місяць тому

      Check out the Geometry tp Layer node in COPs

  • @paoloricaldone6273
    @paoloricaldone6273 Місяць тому

    thanks

  • @hristovelev3906
    @hristovelev3906 Місяць тому

    I doubt it could be done straight in cops, because it looks like it doesn't have access to the geometry. SOP, and the renderer have access to it.

    • @HristoVelev
      @HristoVelev Місяць тому

      the primuv uses intrinsic uvs, they are continuous and cover the entire surface, unlike explicit uvs that have seams. That vex looks a bit weird though - looks like the xyzdist doesn't do anything?

    • @HristoVelev
      @HristoVelev Місяць тому

      Thanks for these videos! I haven't started digging much myself yet, so it's very interesting to see the thought process.

    • @rohandalvi
      @rohandalvi Місяць тому

      I just did a copy paste. I'll try to remove the xyzdist and see if it breaks the code.

    • @damjanmx
      @damjanmx Місяць тому

      @@HristoVelev xyzdist is outputting the prim number and it's intrinsic uv's that are used in the primuv function to sample the attribute.

    • @HristoVelev
      @HristoVelev Місяць тому

      @@damjanmx there would be a variable on the left side of '=' to store the result of it though?

  • @frigbychilwether
    @frigbychilwether Місяць тому

    Hi, handy tip. My hands were hovering over the keyboard to ask about needing the layer when you didn't add the uv one, but you noticed it first !